﻿using System.Collections;
using System.Collections.Generic;
using UnityEngine;

namespace XFGameFramework.HybridCLR
{
    public class Const 
    {

        private const string hotUpdateDllDir = "XFGameFramework-HybridCLRGenerate/HotUpdateDll";

        private const string metadataDllDir = "XFGameFramework-HybridCLRGenerate/MetadataDll";
         
        /// <summary>
        /// 热更新程序集在项目中存放的目录
        /// </summary>
        public static string HotUpdateDllDir
        {
            get 
            {
                return string.Format("{0}/{1}", Application.dataPath, hotUpdateDllDir);
            }
        }

        /// <summary>
        /// 元数据程序集存放的目录 
        /// </summary>
        public static string MetadataDllDir
        {
            get {
                return string.Format("{0}/{1}", Application.dataPath, metadataDllDir);
            }
        }
          
    }
}

